OpenGL 4.0 brought feature parity with Direct3D 11's new features-in particular, compute shaders and tessellation-and with 4.1, the Khronos Group claims that it is surpassing the functionality offered in Microsoft's 3D API. Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification.
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